Quality is good, and there are a lot of them. Each one has its own illustration, and once you know the basic layout, they’re fairly easy to interpret. image by BGG user The InnocentĬOMPONENTS: This game is all about the cards, and they’re very nice. The game ends if one player’s Traveler is defeated after they have gained three Instability. Keep one, put another face up on top of the deck, and banish the third. The final thing you do on your turn is draw the top three cards of any time period deck. ![]() ![]() Special effects can go after either, but only the Leader can be attacked. One will be in front of the group (the Leader), anything behind will be Support. What happens here is that you put characters and structures into groups of no more than two. Instability will give you a small bonus – a one-time use AP effect and a sigil – but it’s also instrumental in leading towards your destruction.Īt the end of your turn, you Regroup. You also gain an Instability if your Traveler is defeated, but your Traveler is flipped over instead of discarded. If you ever have two cards in your discard, banish them both and gain one Instability. If, at any point, one of your cards has as much or more damage than its health, it is defeated and placed immediately in the discard. If it has AP on it because it was Enlisted this round, or because you used it to attack, you can’t also use the AP ability. It’s worth noting at this point that you cannot use a card twice in a round. Spend what is required and use it to activate an effect. USE AN AP ABILITY: Many of the cards have AP abilities. The first player cannot attack on their first turn. Note that any card with an Attack value can attack, but only the Leader (i.e. Then inflict as much damage on a target as is indicated on the card you used, taking into account any passive abilities on the target (such as Shield or Retaliate). At the start of your next turn, any Spells played will be exhausted and placed under your Traveler, who can spend 1 AP to unexhaust all spells.ĪTTACK: Put one AP token on the card, sword side up. Spells can be bolstered if you have the indicated sigils present on other cards also in your play area. ![]() There’s no limit to the number of Enlisted cards you can have.ĬAST A SPELL: Play a Spell card in your area, pay the AP cost, and take its effect. If the card has an Enlisted ability, do it. These will be used to take one of four basic actions:ĮNLIST: Place a card in your play area by spending the required amount of AP, which is shown in the upper right hand corner of the card. Sometimes, you’ll be able to get more, but in general, you start every turn with four. On your turn, you have four Action Points (AP) to spend. ![]() Each player also gets 4 AP tokens, and the second player gets the Haste token card from the Token deck to put in their hand. Each player chooses a Traveler deck, setting their Traveler and Tower in front of them to begin. Also have the class cards for each chosen class nearby for easy reference. Other components include 18 Instability cards, 5 Token cards, 16 AP tokens, 24 damage tokens, 18 class reminder cards, and 4 player reference cards.Īt the start of the game, you’ll choose three different classes for the three different time period and shuffle those (along with the two bonus spells for the time period) into their respective draw piles. Additionally, there are 38 Past cards, 38 Present cards, and 38 Future cards – each set is divided into six classes of six cards each, as well as two Spells. The game comes with 8 Traveler decks, each one consisting of a Traveler, a Tower, a Scout, a Mercenary, an Artifact, and three Spells. Rather than dying every time you’re killed, however, you can rewind time to bring yourself back, but each time you do, the timeline gets more and more unstable. In this game, you are battling your opponent to banish them from the timeline. This is a fighting game in the tradition of other titles such as BattleCon and Pixel Tactics. Temporal Odyssey is a 2 or 4 player game by Chris Solis that was a joint production between CGC Games and Level 99 Games. Jim Croce, Time in a Bottle image by BGG user W Eric Martin Is to save every day ’til eternity passes away Thanks to Level 99 Games for providing a review copy of today’s game.
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